![]() ![]() D3D11: Fixed build when HAVE_DXGI_HDR is not defined D3D11: Fixed display driver scissoring implementation – can now accept 0 width/height D3D10: Fixed display driver scissoring implementation – can now accept 0 width/height ![]() D3D9: Fixed display driver scissoring implementation – can now accept 0 width/height CLI/MENU/XMB: Stop showing bogus previous icon on CLI launch CLI: Decouple config CLI append and config overrides CLI: Update selected save slot when start with cli –entryslot Also fixed the no-show switch icon for lone wolf “Lock Installed Core”. Added checks for getting and setting core option type, since otherwise there will be a crash on close content after browsing to core option categories. CORE OPTION: Core option setting type checks. CONFIG/INPUT/OVERRIDES: Prevent the use of RUNLOOP_FLAG_OVERRIDES_ACTIVE with appendconfig CONFIG/INPUT/OVERRIDES: Saving an empty override removes the file if it exists, and won’t save when it does not CONFIG/INPUT/OVERRIDES: Removing a file does not unload current override CONFIG/INPUT: Unload restores current global config CHEEVOS/MENU: ‘Account/Login Messages’ split off from ‘Verbose’, gated all login success/error messages CHEEVOS/MENU: ‘Unlocks/Mastery’ split into two options CHEEVOS/MENU: Startup Summary split off from Verbose Mode, added option to hide for games with zero core cheevos CHEEVOS/MENU: Add Achievements Visibility submenu option CHEEVOS: Allow repositioning of RetroAchievement notifications AUTOMATIC FRAME DELAY: Show (x effective) only in menu item and not in dropdown list items when auto is enabled AUTOMATIC FRAME DELAY: Recalibrate delay on video reinit (fullscreen toggle and such) AUTOMATIC FRAME DELAY: Helped delay to decrease easier when it should and helped delay to stay put when it should when triggering pause & menu with or without pause & fast-forward & slow-motion & geometry change APPLE/MFI: Prevent crash when controller player index is unset (-1) APPLE: Add App Category to a few places it should have been ![]() This configuration option allows users to manually select a specific input device to act as a physical keyboard instead of a gamepad, which is handy when emulating computers as opposed to consoles. When running on Android, RetroArch considers most devices that emit dpad events as gamepads, even if they also emit other keyboard events this is usually the right thing to do, but it has the side effect of not letting some actual keyboards (e.g.: Logitech K480) act as such inside RetroArch. ANDROID: In Android builds, add input_android_physical_keyboard configuration option and its corresponding menu entry to force a device to act as a physical keyboard. AI SERVICE: Fix NVDA switching to Powershell on speak Comme toujours un long article détaillé sur le site officiel accompagne la publication, mais voici la liste des améliorations: Télécharger WinUAE v4.10.2 Beta 2 (64-bit)Ĭet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. ![]() Previously if keyboard reset warning was enabled, reset always started immediately and forced hard reset was not possible. If keyboard reset warning is enabled, keyboard reset does not start (and reset warning key code is not sent) until at least one key is released and if keys are kept more than 5 seconds, hard reset is forced. If keyboard reset warning was enabled, releasing reset keys caused second reset if they were kept pressed until reset warning had internally generated reset. Previously searching from ROM addresses was not possible. If any debugger memory search command (s, fa, etc) have start address parameter that points to any ROM address, search runs normally until last ROM address. Added inverted lightpen/gun input events. Enabling Copper DMA didn't wake up Copper immediately but when next line started. This is global option (registry/ini) and swap is done after input mapping. Added backslash/F11 swap key option to Input panel. (TODO: more info, perhaps also include PCI devices) Before starting emulation it works like previously (adjustable, lists expansion devices only). Hardware info panel now shows complete memory map when emulation has been started. There is no undocumented HAM behavior, it was bug in emulation, in certain situations HAM decoding incorrectly started before border and fix only accidentally worked in test case. Voici une nouvelle beta pour cet émulateur Amiga qu'on ne présente plus. ![]()
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